﻿using System;
using UnityEngine;
using UnityEngine.Video;

namespace CommonLib
{
	/// <summary>
	/// 展位资源 用于缓冲
	/// </summary>
	public class AssetFilePlaceHolder
	{
		public bool isEnable = false;

		public AudioClip audioClip;

		public VideoClip videoClip;
		
		public Texture2D texture;
		
		/// <summary>
		/// 不适用 在LoadEnd后使用真是数据
		/// </summary>
		public TextAsset textAsset;

		public GameObject UnityObject;
	}
}
